Hey guys! Welcome back to How NOT to Write Comics! This week I'm going to delve a little deep into something that I mentioned earlier on in Panel 8: R-E-S-P-E-C-T, and that's over-direction. I've already talked about trusting your artists (see the aforementioned post), but this is going to be a bit more specific as I'm going to talk about panel angles and perspective.
As writers, we tend to be control freaks, as I've mentioned before. And often that results in us over-directing the comic page. We tend to think, "Hey! The more information in the panel/page description the more awesome I look!" And, guess what? You're wrong. I know I step on a lot of toes and bruise a lot of egos with this blog but I'm just trying to be helpful here. Most of the time you can get away with simple panel descriptions that are just clear and concise. Establishing panels (panels where you're setting the scene) obviously tend to be more elaborate, but most of the time, you don't need to go nuts with panel descriptions. It's pretty rare that I write something beyond, "Hero uppercuts Villain, blood and spittle fly from the villain's mouth." BOOM! That was easy. Throw in a sound effect and a witty one-liner and you're done with that panel. You don't need to say, "Over the shoulder view of Villain as Hero uppercuts him in the jaw. Blood, spittle, teeth, and pieces of his gums fly forth from his open mouth as he falls backward."
Mind you, I'm not saying you should never put angles or perspective into your panel descriptions. Sometimes it can be important for plot or add a nice flourish to a panel. For example, in Igor: Occult Detective #1, we only show Mr. Frank from behind and in shadow for the first couple panels to make the reveal that he's Frankenstein's monster that much cooler. That was written into the script. Or in Issue #2, there's a panel where Mr. Frank shoots a severed zombie head on the floor with this pistol that it shown from ground level to achieve that Pulp Fiction/Reservoir Dogs bad-assery vibe. These make sense within the story and add something beyond stroking my own ego.
And for the love of god, please, please, please do not use obscure film terminology. I've run into that more than once while editing where I was like, "What does the hell does this even mean?!" Mind you, I'm a film buff, hell, I've even been in a couple films. If the artist has to research an angle term just to figure out what you're trying to convey, you're doing it wrong. You're not going to impress anyone, you're just going to make them annoyed and/or angry. Another point to be wary of is if you're describing a particular view, remember the limitations of that perspective. Don't go off describing a character's facial expressions if we're only seeing the back of their head or if you're describing a top-down angle (unless they're looking up at the sky/ceiling.) Use their body language to express whatever emotions you need to convey if you're going this route.
On a side note, it's also important to remember the reverse, make sure you give the artist everything he or she needs. A few years ago I story boarded a film script. When establishing the scene the writer did not include three of the characters in the scene. For three pages there was dialogue and action between two characters in a pickup truck. Until on page four, there was suddenly mentions of three other people who were in the bed of the truck! I ended up having to redraw quite a few boards to reflect this fact and I wanted to strangle the writer. It's also important to establish background elements that will play into your story later on. If a character is going to grab a sword off the wall to fight later in the story, make sure you establish the fact that the sword is on the wall in the first place.
Another place we tend to over-direct is during dialogue scenes. I know nobody wants pages upon pages of talking heads, but guess what? That "nobody" includes artists. Trust me, they don't want to draw six pages of just faces, so they'll find ways to keep the panel composition interesting. Hell, there's even a really great resource out there for when we fail as writers and stick them with multiple panels of dialogue called, "Wally Wood's 22 Panels That Always Work." Which you can see below.
So really, you don't need to go gonzo on these panels. Worry about your characters' expressions, motivations, and things you may want them to be conveying even without doing so intentionally, leave the layouts to the artist. I promise, you'll both be happier.
Well, that's about it for today. I'll see you next time.
A little blog about how to write comic scripts that won't enrage your artists!
Showing posts with label artists. Show all posts
Showing posts with label artists. Show all posts
Monday, February 25, 2013
Tuesday, January 29, 2013
Panel 8: R-E-S-P-E-C-T
Hey guys! Due to some technical difficulties I couldn't get a blog post up yesterday, so here I am with my cup of coffee and cigarette punching one up for you now. If it seems a little disjointed or not up to my usual standard, I apologize. I'm still a little foggy at this hour. This week I want to discuss panel descriptions and the relationship with your artist which... this may surprise you... tie in pretty intensely.
I'm going to be a little frank here, some of us comic writers, well, we're jerks. Not all, but quite more than makes me comfortable. I realize that we often are the originators of stories, but we often forget that the artists are the people who bring bring life to and enhance them. I've been fortunate enough that every artist I've worked with, makes me look like a better writer than I am. Seriously. So many writers have the egos the size of Russia and forget, hey, it takes two of us (or more) to makes comics. And I'm writing because... dun dun dun... I can't draw them. Well, I can, but they wouldn't be very good. Trust me, I know, I used to draw comics too.
So honestly, it's important to trust your artists and have an open dialogue with them when it comes to panel composition, pacing, and, well, the entire process. Giles and I discuss character designs, location designs, panel and page composition, pacing, characterization, and pretty much every aspect of Igor. He and I know so many tiny bits of information about the series that will probably never even see the light of day. But this kind of dialogue is essential, particularly on a mini-series or long-running title.
Here are a couple examples of script versus pencils where Giles had an idea, discussed it with me, and ran with it. This is from Igor: Occult Detective #1 and reflects a pacing choice Giles made that seriously improves the issue.
PAGE 16 (5 Panels)
Panel 1: One of the tentacles knocks Mr. Frank back.
Panel 2: Close shot of Igor. He yells to Mr. Frank.
IGOR:
Mr. Frank, keep him distracted! I need to send it back!
Panel 3: Igor starts rifling through the books on the ground.
Panel 4: Mr. Frank clenches his teeth.
MR. FRANK:
Godamnit.
Panel 5: Mr. Frank stretches out and levitates into the air and electrical energy surges out of his body, striking the monster.
SFX: Kraka-THOOM!
MONSTER:
SKRAAAAAAAAAAAAAAH!!!
Giles decided that the electrical energy attack should be a full splash page because, frankly, it's a pretty bad-ass cool moment and deserved that kind of focus. So he took what was one page of script and made it into two comic pages. Obviously, we had to find a moment to trim back on and Giles easily found a moment to do that with. See the following.
PAGE 20 (6 Panels)
Panel 1: Shot of Igor and Mr. Frank’s townhouse. Lightning is crashing in the sky again. It is raining heavily. There is a silhouette on the roof.
CAPTION:
November 14, 1923 – Greenwich Village, NY
Panel 2: Igor is on the roof with Mr. Frank who is strapped to some sort of table, he is not wearing a shirt. There is a lightning rod near the table.
Panel 3: Igor attaches cables to the bolts on Mr. Frank’s neck.
Panel 4: Show that the cables connect to the lightning rod.
Panel 5: Lightning cracks in the sky.
Panel 6: Igor looks up at the sky.
IGOR:
I hate this crap.
PAGE 21 (1 Panels)
Panel 1: Splash page. Lightning strikes the rod and electricity flows through Mr. Frank’s body. He arches beneath the straps. Igor is in the foreground covering his eyes with his forearm.
How he crammed all of the necessary information into one page, utterly eludes me here, but he totally nails it. And Igor #1 is better for it! And it's not that we're incapable as writers, but sometimes artists just have ideas that are better. A lot of Giles' pages are exactly what I've written, down to panel size, angles, and everything but he always has that freedom to come to me and say, "Hey, can I tweak this? I think it'll improve the story for this reason." And you know often I've told him no? Never.
The other important bit I need to discuss is trusting your artist when it comes to panel composition. As writers we tend to think that we need to describe every last solitary detail of a panel. This could not be any less true. Give the artist what he or she needs to work with and that's it. As writers we tend to be control freaks... I know I am. But we have to kick those inclinations to the curb if we want to have a good relationship with our artists. I'm not saying we need to give bare-bones panel descriptions but don't go overboard. Here's an establishing panel from an Igor short. It has the essential bits and couple little things that I really wanted in there but I give the artist enough freedom to do what we he wants with it.
Panel 1: Large establishing interior panel of Grimm’s home. There ought to be piles of books, though they should be organized not just strewn about. On the walls there should be ghoulish paintings perhaps some references to Pickman’s paintings. The whole place ought to have the look of a well-kept library or study. There should be some furniture like plush couches or perhaps an arm chair. The guy does live there, but it should be very clear that he spends most of his time reading. Elsa stands near the doorway, still clutching her copy of the Pnakotic Manuscripts, as Grimm walks into an adjacent room.
Well, that pretty much covers this round, guys! See you next week!
I'm going to be a little frank here, some of us comic writers, well, we're jerks. Not all, but quite more than makes me comfortable. I realize that we often are the originators of stories, but we often forget that the artists are the people who bring bring life to and enhance them. I've been fortunate enough that every artist I've worked with, makes me look like a better writer than I am. Seriously. So many writers have the egos the size of Russia and forget, hey, it takes two of us (or more) to makes comics. And I'm writing because... dun dun dun... I can't draw them. Well, I can, but they wouldn't be very good. Trust me, I know, I used to draw comics too.
So honestly, it's important to trust your artists and have an open dialogue with them when it comes to panel composition, pacing, and, well, the entire process. Giles and I discuss character designs, location designs, panel and page composition, pacing, characterization, and pretty much every aspect of Igor. He and I know so many tiny bits of information about the series that will probably never even see the light of day. But this kind of dialogue is essential, particularly on a mini-series or long-running title.
Here are a couple examples of script versus pencils where Giles had an idea, discussed it with me, and ran with it. This is from Igor: Occult Detective #1 and reflects a pacing choice Giles made that seriously improves the issue.
PAGE 16 (5 Panels)
Panel 1: One of the tentacles knocks Mr. Frank back.
Panel 2: Close shot of Igor. He yells to Mr. Frank.
IGOR:
Mr. Frank, keep him distracted! I need to send it back!
Panel 3: Igor starts rifling through the books on the ground.
Panel 4: Mr. Frank clenches his teeth.
MR. FRANK:
Godamnit.
Panel 5: Mr. Frank stretches out and levitates into the air and electrical energy surges out of his body, striking the monster.
SFX: Kraka-THOOM!
MONSTER:
SKRAAAAAAAAAAAAAAH!!!
Giles decided that the electrical energy attack should be a full splash page because, frankly, it's a pretty bad-ass cool moment and deserved that kind of focus. So he took what was one page of script and made it into two comic pages. Obviously, we had to find a moment to trim back on and Giles easily found a moment to do that with. See the following.
PAGE 20 (6 Panels)
Panel 1: Shot of Igor and Mr. Frank’s townhouse. Lightning is crashing in the sky again. It is raining heavily. There is a silhouette on the roof.
CAPTION:
November 14, 1923 – Greenwich Village, NY
Panel 2: Igor is on the roof with Mr. Frank who is strapped to some sort of table, he is not wearing a shirt. There is a lightning rod near the table.
Panel 3: Igor attaches cables to the bolts on Mr. Frank’s neck.
Panel 4: Show that the cables connect to the lightning rod.
Panel 5: Lightning cracks in the sky.
Panel 6: Igor looks up at the sky.
IGOR:
I hate this crap.
PAGE 21 (1 Panels)
Panel 1: Splash page. Lightning strikes the rod and electricity flows through Mr. Frank’s body. He arches beneath the straps. Igor is in the foreground covering his eyes with his forearm.
How he crammed all of the necessary information into one page, utterly eludes me here, but he totally nails it. And Igor #1 is better for it! And it's not that we're incapable as writers, but sometimes artists just have ideas that are better. A lot of Giles' pages are exactly what I've written, down to panel size, angles, and everything but he always has that freedom to come to me and say, "Hey, can I tweak this? I think it'll improve the story for this reason." And you know often I've told him no? Never.
The other important bit I need to discuss is trusting your artist when it comes to panel composition. As writers we tend to think that we need to describe every last solitary detail of a panel. This could not be any less true. Give the artist what he or she needs to work with and that's it. As writers we tend to be control freaks... I know I am. But we have to kick those inclinations to the curb if we want to have a good relationship with our artists. I'm not saying we need to give bare-bones panel descriptions but don't go overboard. Here's an establishing panel from an Igor short. It has the essential bits and couple little things that I really wanted in there but I give the artist enough freedom to do what we he wants with it.
Panel 1: Large establishing interior panel of Grimm’s home. There ought to be piles of books, though they should be organized not just strewn about. On the walls there should be ghoulish paintings perhaps some references to Pickman’s paintings. The whole place ought to have the look of a well-kept library or study. There should be some furniture like plush couches or perhaps an arm chair. The guy does live there, but it should be very clear that he spends most of his time reading. Elsa stands near the doorway, still clutching her copy of the Pnakotic Manuscripts, as Grimm walks into an adjacent room.
Well, that pretty much covers this round, guys! See you next week!
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